The way growth spreads in Wicked has always fascinated me. Ever since I read that the four types of growth have different ‘intelligences’ in the player's guides, I’ve wanted to figure out exactly how it works. Now, after digging into the game's code, I’ve tracked down the growth routine, and with some help from Aira... Continue Reading →
Analysing the Growth Mechanic: Table structures
Back when I was analysing the screen, I was using the STeem Emulator and regularly dumping memory from 0x25500 and 0x260B8, analysing the data in a spreadsheet to learn how the gameboard was represented. Part of the game is to pick up new good spores and drop them on good growth to create a new good... Continue Reading →
