My next idea for identifying blocks of code comes from the idea that when an event happens in the game, a sound effect is usually played - for example, when shooting, there is a "shooting" sound effect. If I can figure out the addresses of the sound effects, it might be a clue as to... Continue Reading →
How Aira Force transformed my approach
I discovered Aira Force in late December 2024, and I've only been using it for the past 50 days (on and off, because January is a busy month) but it has really accelerated my efforts in understanding Wicked. I feel like I have made more progress in the past month than I have over the... Continue Reading →
